---
title: "M stars: the red dwarfs that outnumber everything"
canonical_url: https://paxabyssi.com/articles/m-type-stars
markdown_url: https://paxabyssi.com/articles/m-type-stars.md
type: article
article_kind: feature
kicker: The main sequence
byline: The Pax Abyssi team
published: 2026-09-28
last_updated: 2026-10-06
license: Copyright the Pax Abyssi team
summary: "Three stars in four are red dwarfs: small, cool, faint and nearly immortal. Not one is visible to the naked eye, yet the nearest star to the Sun is one of them. Pax Abyssi draws them from their measured data and builds the crowded little planetary systems around them."
topics:
  - Habitability
  - M-type stars
  - Main sequence
  - Planetary systems
  - Red dwarfs
  - Star colour
  - Stars
  - Stellar classification
related:
  - https://paxabyssi.com/wiki/Red_dwarf.md
  - https://paxabyssi.com/wiki/Stellar_classification.md
  - https://paxabyssi.com/wiki/K-type_main-sequence_star.md
  - https://paxabyssi.com/wiki/Brown_dwarf.md
---

# M stars: the red dwarfs that outnumber everything

*Three stars in four are red dwarfs: small, cool, faint and nearly immortal. Not one is visible to the naked eye, yet the nearest star to the Sun is one of them. Pax Abyssi draws them from their measured data and builds the crowded little planetary systems around them.*

> Source: https://paxabyssi.com/articles/m-type-stars
>
> Feature · The main sequence · By The Pax Abyssi team · Published 28 September 2026 · Updated 6 October 2026 · 6 min read
>
> Licence: [Copyright the Pax Abyssi team](https://paxabyssi.com/legal/licensing). Quote with a link back

## In brief

- Red dwarfs run from about 3,900 K down to about 2,350 K and weigh between 0.08 and about 0.6 times the Sun. The smallest will shine for trillions of years.
- They are not red: seen from space an M dwarf is orange. Pax Abyssi's scientific sun palette, the default, draws that true colour; the game palette paints them deep red, as films and games do.
- Red dwarfs host tight, compact systems. In the game, Gliese 690.1 has seven generated planets inside 0.3 astronomical units, among them an ocean world with island arcs in the habitable zone.

![A small deep red star in the centre of a dark red sky, its disc mottled with darker patches, a bright rim and long red rays fanning out around it.](https://media.paxabyssi.com/public/1d616f35c79079a1e1ebd0002b412f416711ffb07911963c526fb8a7c11961d1/1600.webp)
A 3,200 K red dwarf three stellar radii out, in the game sun palette: a deep red, mottled disc with a bright rim and long red rays.
*Credit: Pax Abyssi*

Look up on the clearest night and you will not see a single red dwarf. Yet they are the commonest stars
in the galaxy, and the nearest star to the Sun, Proxima Centauri, is one. This last instalment of our
series on the main sequence is about the M dwarfs: small, cool, faint and so frugal with their fuel
that not one has ever burnt out.

## How Pax Abyssi draws a red dwarf

Every star you can fly to in Pax Abyssi carries a sheet of measured and derived properties, and the
close-up sun is drawn from it: the real radius, a colour from the temperature, and a surface chosen
by class and tuned by the star's own granulation, activity and spot data. A red dwarf is convective
through and through, so its surface boils in large, high-contrast cells. Red dwarfs are also the
most magnetically active stars on the main sequence, so their sheets carry high activity and heavy
spot coverage, and we draw them that way: broad cool spots, bright flaring cells scattered across the
face, and a deep glow around the disc.

![A deep red star filling the frame, its surface a network of dark red patches divided by brighter orange-white veins, with a glowing orange rim.](https://media.paxabyssi.com/public/052685c81d4eb55715589826a537bdce27e6c8f668beae28d35605db8a7de13d/900.webp "In Pax Abyssi: a 3,200 K red dwarf close enough to fill the view, in the game sun palette. Large convection cells, dark spots and bright active regions cover a face that is convective all the way down.")

*Figure 1.* In Pax Abyssi: a 3,200 K red dwarf close enough to fill the view, in the game sun palette. Large convection cells, dark spots and bright active regions cover a face that is convective all the way down.

### Orange, not red

The name misleads. Folded through the colour response of the human eye, the light of an M dwarf is
orange; not even the coolest main-sequence star is red in the way a traffic light is [1]. Pax Abyssi gives you the
choice. In Esc, Options, SPACE, the SUN section has a **sun palette** row. Scientific, the default,
draws each star in the true colour of its light, so a red dwarf is orange. Game paints cool stars
deep red, the way films and games show them, and it is the palette of every picture in this article:
up close a sun has to read as hot, and a surface that climbs from deep red through orange into white
reads as heat. Vivid turns the game colours up again.

## What a red dwarf is

M dwarfs are the main-sequence stars from about 3,900 K down to about 2,350 K. In Eric Mamajek's
compilation, which builds on Pecaut and Mamajek (2013), an M0 dwarf has 0.57 solar masses and 7
percent of the Sun's luminosity; an M5 dwarf has 0.16 solar masses and 0.3 percent; and an M9 dwarf,
at the very bottom of the main sequence, has 0.079 solar masses and three hundredths of a percent
[2] [3]. Below that mass an object cannot sustain hydrogen fusion at all, and is a
brown dwarf. Their spectra are crossed by the bands of molecules such as titanium oxide, which only
survive in cool gas.

Below about 0.35 solar masses a red dwarf is convective all the way to its centre [4]. The
churning mixes fresh hydrogen into the core, so the star can burn almost all of it, not only the
central tenth or so that a star like the Sun uses. Together with its slow burning rate, that makes
the smallest red dwarfs nearly immortal: a star of 0.1 solar masses stays on the main sequence for
about six trillion years, hundreds of times the present age of the universe [5].

Red dwarfs are also violent for their size. Deep convection and fast rotation wind up strong magnetic
fields, and the fields release flares that can briefly outshine the whole star in ultraviolet light.
The TESS satellite recorded thousands of flares on M dwarfs in its first months of data
[6].

And there are a great many of them. A census of every star within 10 parsecs of the Sun, about 33
light years, counts 249 M dwarfs, against 38 K stars, 18 G stars and 8 F stars [7]. About
three nearby stars in four are red dwarfs.

![A small deep red star in the centre of a dark red sky, its disc mottled with darker patches, a bright rim and long red rays fanning out around it.](https://media.paxabyssi.com/public/1d616f35c79079a1e1ebd0002b412f416711ffb07911963c526fb8a7c11961d1/1600.webp "In Pax Abyssi: the same 3,200 K red dwarf from three stellar radii, game sun palette. Set the palette to scientific and the disc is drawn orange, its true colour.")

*Figure 2.* In Pax Abyssi: the same 3,200 K red dwarf from three stellar radii, game sun palette. Set the palette to scientific and the disc is drawn orange, its true colour.

## Red dwarfs you can fly to

The letter M covers two very different kinds of star. The catalogue's charted systems include 315 M stars,
and almost all of them are red giants: stars like the Sun near the ends of their lives, swollen to
tens or hundreds of times their old size and bright enough to see across the galaxy. They share the
dwarfs' cool surfaces and molecular spectra, and nothing else. A red dwarf is a star at the start of
an almost endless life; a red giant is a star near the end of one.

Red dwarfs are too faint for a naked-eye catalogue, and the simulated Milky Way supplies them at
their true rate: three stars in four in the generated galaxy are red dwarfs, tens of billions of
them, and near the Sun the generator places the faint ones that surveys have yet to find. Pick any
of them on the galaxy map and its system is built on the click. Two to visit:

- **Proxima Centauri**, 4.24 light years away and the nearest star to the Sun. It is an M5.5 flare
  star of 0.12 solar masses, bound to Alpha Centauri A and B on an orbit that takes about 550,000
  years [8].
- **Gliese 690.1**, catalogued as an M2.5 dwarf, and home to one of the most striking systems the
  game has generated.

## What their planets are like

The game's generator builds a planetary system from the star outward. It places the habitable zone by
the formula of Kopparapu and colleagues [9], sets the frost lines and chooses an
architecture. The chance of planets starts at 0.95 for an M star, the highest of any class, and then
responds to metallicity, age and companions. The favoured architecture is compact and rocky, and its
real-world model is TRAPPIST-1, an M8 dwarf 40 light years away with seven Earth-sized planets, all
orbiting closer to their star than Mercury does to the Sun [10].

A red dwarf is so faint that its habitable zone lies only a few hundredths to a tenth of an
astronomical unit out, and the whole system shrinks to fit. Gliese 690.1 shows it. Its seven
generated planets all orbit within 0.3 AU: two bare rocky worlds close in, a clouded world of
basalt highlands, another bare rock, and then, at 0.09 AU in the habitable zone, an ocean world
with living seas and chains of volcanic islands. Beyond it lie a royal-blue cold mini-Neptune and a
super-Earth wrapped in ice, resurfaced by cryovolcanoes.

> **Can life survive a red dwarf?**
>
> A planet in a red dwarf's habitable zone orbits so close that tides soon lock one face towards the
> star, leaving permanent day on one side and permanent night on the other. A thick atmosphere or an
> ocean can carry heat round to the night side. The harder problem is the star's youth: a red dwarf can
> flare violently for its first billion years or more, and the flares may strip a close planet's air.
> Against that, a red dwarf offers a steady light for longer than any other kind of star, and there
> are more of them than of all the rest together.

## The series

This completes our tour of the main sequence, from the blue O stars that live a few million years to
the red dwarfs that will outlast them by a factor of a million. Every class is in Pax Abyssi, each
with its own look and its own kinds of planet.

## References

1. Harre, J. V. and Heller, R. (2021). Digital color codes of stars. Astronomische Nachrichten 342, 578-587. <https://doi.org/10.1002/asna.202113868>
2. Mamajek, E. E.. A Modern Mean Dwarf Stellar Color and Effective Temperature Sequence (version 2022.04.16). <https://www.pas.rochester.edu/~emamajek/EEM_dwarf_UBVIJHK_colors_Teff.txt>
3. Pecaut, M. J. and Mamajek, E. E. (2013). Intrinsic Colors, Temperatures, and Bolometric Corrections of Pre-main-sequence Stars. The Astrophysical Journal Supplement Series 208, 9. <https://doi.org/10.1088/0067-0049/208/1/9>
4. Chabrier, G. and Baraffe, I. (1997). Structure and evolution of low-mass stars. Astronomy & Astrophysics 327, 1039-1053. <https://arxiv.org/abs/astro-ph/9704118>
5. Laughlin, G., Bodenheimer, P. and Adams, F. C. (1997). The End of the Main Sequence. The Astrophysical Journal 482, 420-432. <https://doi.org/10.1086/304125>
6. Günther, M. N. et al. (2020). Stellar Flares from the First TESS Data Release: Exploring a New Sample of M Dwarfs. The Astronomical Journal 159, 60. <https://doi.org/10.3847/1538-3881/ab5d3a>
7. Reylé, C. et al. (2021). The 10 parsec sample in the Gaia era. Astronomy & Astrophysics 650, A201. <https://doi.org/10.1051/0004-6361/202140985>
8. Kervella, P., Thévenin, F. and Lovis, C. (2017). Proxima's orbit around α Centauri. Astronomy & Astrophysics 598, L7. <https://doi.org/10.1051/0004-6361/201629930>
9. Kopparapu, R. K. et al. (2013). Habitable Zones around Main-sequence Stars: New Estimates. The Astrophysical Journal 765, 131. <https://doi.org/10.1088/0004-637X/765/2/131>
10. Gillon, M. et al. (2017). Seven temperate terrestrial planets around the nearby ultracool dwarf star TRAPPIST-1. Nature 542, 456-460. <https://doi.org/10.1038/nature21360>

Contributors: The Pax Abyssi team

## In the wiki

- [Red dwarf](https://paxabyssi.com/wiki/Red_dwarf.md)
- [Stellar classification](https://paxabyssi.com/wiki/Stellar_classification.md)
- [K-type main-sequence star](https://paxabyssi.com/wiki/K-type_main-sequence_star.md)
- [Brown dwarf](https://paxabyssi.com/wiki/Brown_dwarf.md)
