---
title: Seas of molten rock
canonical_url: https://paxabyssi.com/articles/seas-of-molten-rock
markdown_url: https://paxabyssi.com/articles/seas-of-molten-rock.md
type: article
article_kind: feature
kicker: Lava worlds
byline: Pax Abyssi Science Desk
published: 2026-10-09
last_updated: 2026-10-10
license: Copyright the Pax Abyssi team
summary: "Put a rocky planet close enough to its star and its day side melts. Pax Abyssi now grows every lava world around its catalogue stars from its own heat: 705 planets, each with a sea, a shore and a coastline of its own."
topics:
  - Exoplanets
  - Lava worlds
  - Magma oceans
  - Planets
  - Procedural worlds
related:
  - https://paxabyssi.com/wiki/Lava_world.md
  - https://paxabyssi.com/wiki/Volcanic_world.md
  - https://paxabyssi.com/wiki/Super-Earth.md
  - https://paxabyssi.com/wiki/Radius_valley.md
  - https://paxabyssi.com/wiki/Atmospheric_escape.md
  - https://paxabyssi.com/wiki/Exotic_worlds.md
---

# Seas of molten rock

*Put a rocky planet close enough to its star and its day side melts. Pax Abyssi now grows every lava world around its catalogue stars from its own heat: 705 planets, each with a sea, a shore and a coastline of its own.*

> Source: https://paxabyssi.com/articles/seas-of-molten-rock
>
> Feature · Lava worlds · By Pax Abyssi Science Desk · Published 9 October 2026 · Updated 10 October 2026 · 15 min read
>
> Licence: [Copyright the Pax Abyssi team](https://paxabyssi.com/legal/licensing). Quote with a link back

## In brief

- On a planet locked face-on to its star, the ground beneath the star can pass 2,000 K, and the rock stays molten almost to the terminator, because temperature falls only as the fourth root of the sunlight.
- Pax Abyssi draws a lava world from one process: each point's temperature from its star, set against the temperatures at which basalt melts. That decides where the sea lies, where its shore stands, where crust floats and which cracks glow.
- Sixteen of our lava types are in the game and two more are arriving, and each of the 705 lava planets wears its own heat, its own crust and its own coastline. You can fly to any of them and land on a raft at the shore.

![An orange planet on the right of the frame against black space, its glowing sea swirled with currents and scattered with dark rafts of crust cut by bright cracks, the sea fading to a dull red-brown towards its right edge.](https://media.paxabyssi.com/public/ddd65ccbd3d4512c51d1969244907a4f14a250b517229bcb23bd9f9c7bcbc357/1920.webp)
A hot lava world with a warm night side, type LWTL-HT-GL, in the game. Rafts of dark crust split by glowing cracks drift on its sea, and past the terminator the night side still glows a dull red.
*Credit: Pax Abyssi*

The first lava worlds were found by their shadows. In 2009 the CoRoT satellite caught CoRoT-7 b crossing
the face of its star every 20.5 hours, and it became the first rocky planet outside the Solar System with a
measured size [1]. Kepler-10 b, on a 20.1 hour orbit, followed in 2011 [2].
Both circle their stars so closely that the rock on their day sides should be molten. Dozens of such
planets are known today, and the James Webb Space Telescope has begun to measure the heat of their day
sides and the air above them. To a telescope each one is a point of light. What their surfaces look like
is a question for physics.

Pax Abyssi answers it planet by planet. Lava worlds are rare: Kepler found a small planet on an orbit of
less than a day around about one Sun-like star in two hundred [3], and our system
generator places them at that rate. Around the catalogue stars of our galaxy that makes 705 lava worlds in
369 systems, and our planet generator grows each one from its own numbers: how hot its day side is, how
cold its night, how much crust floats on its sea. Sixteen kinds of lava world come out of a single
process, and two more, new to the catalogue this week, are joining them. This is the science of that
process, and what it shows.

## How hot is hot enough

Almost every known lava world is tidally locked. Tides raised by its star have slowed its spin until it
turns exactly once per orbit, so one hemisphere faces the star for ever and the other never sees it. With
only a wisp of atmosphere and no water to carry heat, each patch of ground settles at the temperature
where the heat it radiates equals the starlight it absorbs. Directly beneath the star, at the substellar
point, that is about 1.4 times the planet's equilibrium temperature for dark rock. Away from that point
the starlight arrives at a slant and the ground is cooler.

![A black planet filling the right of the frame, a large orange star with a mottled surface showing from behind its left edge in a soft orange glow, against a field of stars.](https://media.paxabyssi.com/public/9da45b71f8666818ea623521fdfc88812e479ea7168ff2dade62581369ea79b8/1920.webp "A lava world from its night side, its star half hidden behind the limb, in the game. From 0.046 AU an orange K dwarf spans 11 degrees of the sky, about twenty times the width of the Sun seen from Earth, and the day side takes about 250 times the sunlight that reaches Earth.")

*Figure 1.* A lava world from its night side, its star half hidden behind the limb, in the game. From 0.046 AU an orange K dwarf spans 11 degrees of the sky, about twenty times the width of the Sun seen from Earth, and the day side takes about 250 times the sunlight that reaches Earth. Credit: Pax Abyssi.

The fall is gentler than intuition suggests. The power a hot surface radiates rises as the fourth power of
its temperature, so temperature follows only the fourth root of the sunlight. Where the star stands 30
degrees above the horizon the ground receives half the light it gets at the substellar point, yet it is
84 per cent as hot. At 10 degrees above the horizon it is still 65 per cent as hot. On a planet whose
substellar point sits at 2,250 K, the ground stays above 1,200 K until the star is about five degrees
from setting.

> Temperature follows only the fourth root of the sunlight, so the rock stays molten almost to the terminator.

That number matters because rock does not melt at one temperature. Basalt, the dark volcanic rock of the
Moon's seas and of Hawaii, is a mixture of minerals that melt over a range of a few hundred degrees. In
a cooling Hawaiian lava lake, the rock was still about two thirds melt at 1,070 °C, and the last of the
melt froze close to 980 °C, about 1,250 K [4]. The mantle rock beneath a crust, peridotite,
begins to melt near 1,390 K at the low pressures of a planet's surface [5]. A
planet whose substellar point is hotter than that holds at least a pool of magma, and on most known
lava worlds the whole day side is hot enough.

> **Where the shore stands**
>
> In Pax Abyssi, each point on a tidally locked lava world takes its temperature from the star by
> radiative balance, with no heat carried sideways, on top of the planet's own night-side temperature:
>
> $$
> T^4 = T_\mathrm{night}^4 + \left(T_\mathrm{day}^4 - T_\mathrm{night}^4\right)\max(\mu, 0)
> $$
>
> Here $T_\mathrm{day}$ is the substellar temperature, $T_\mathrm{night}$ the temperature of the night
> side, and $\mu$ the cosine of the angle from the substellar point. The melt fraction rises from nothing
> at basalt's solidus, about 1,200 K, to complete melting at its liquidus, about 1,500 K. The shore of the
> sea is where $T$ falls to the solidus. For a typical classic magma ocean, with a day side of
> 2,257 K and a night side of 640 K, that happens 86 degrees from the substellar point, four degrees short of
> the terminator. Once the crust's ragged edge and the sea's own currents are drawn, the sea covers about
> 42 per cent of the planet.

## A sea, a shore and rafts of crust

Molten rock behaves like any liquid in one respect: it finds its level. In the game, wherever melt rules,
the ground drops to the level of the sea, so a lava sea is flat, and a raft of crust rides 50 metres above
it. Models of CoRoT-7 b put such an ocean of lava across its day side [6].

The rafts come from what happens on real lava lakes. On a lake of basalt the surface cools and skins over,
and the skin breaks into plates. The plates drift, pull apart where fresh lava wells up between them and
override one another where they meet. Watching the lava lake in the crater of Mauna Ulu on Kilauea in 1971,
the geologist Wendell Duffield saw spreading ridges, transform faults and margins where one slab of crust
sank beneath another: the whole vocabulary of plate tectonics on the floor of a crater [7].

Our lava field draws crust the same way. Crust floats as plates, and each plate is decided whole at its
own centre, so a plate is either crust or sea, never half of each. The share of the surface the plates
cover starts at the planet's own raft coverage at the hottest point and climbs to complete crust at the
shore, gathered into clumps by a slow, large-scale field and given torn edges. Between the plates runs a
lane of lava, broad out in the sea and narrowing to a crack on land. A crack glows only where melt lies
close beneath it; further out on the crust, the cracks go dark.

![A gold-white glowing planet on black, its centre almost white, scattered with dark grey plates of crust that crowd more thickly towards its rim.](https://media.paxabyssi.com/public/6d2fe5c813ead030387761f8e6f10b4deb92e25fb947f0e60b6af242e757e781/960.webp "An ultra-hot lava world with crustal rafts, type LWTL-UH-VN, drawn by our lava field at the type's typical heat and seen from near its star. The sea is above 2,700 K at its centre; the rafts pack together where it cools towards the shore.")

*Figure 2.* An ultra-hot lava world with crustal rafts, type LWTL-UH-VN, drawn by our lava field at the type's typical heat and seen from near its star. The sea is above 2,700 K at its centre; the rafts pack together where it cools towards the shore. Credit: Pax Abyssi.

The sea also moves. A convecting magma ocean carries heat sideways, so its surface sits between the local
balance and the mean temperature of the whole sea. Models of these magma pools find currents strong
enough to keep a pool's composition well mixed wherever the substellar point is cooler than about 2,400
K [8]. Without that mixing, a lava sea in the game would fade to a dull red long before its
shore. With it, the shore stays orange, and the crust meets a sea that is still well above its melting
point.

![A glowing orange sea filling most of the frame, rafts of dark crust with bright cracks on the left, wavy streaks of molten rock running right into a darker red-brown band at the planet's edge.](https://media.paxabyssi.com/public/8b41eea61741a303f1d02fde797df3aa994d417fc26f953cf2aa2d53f922213d/1920.webp "Closer in over a warm night-side world, in the game. The sea's currents stream away from the point beneath the star and darken to a dull red as they cross the terminator towards the night.")

*Figure 3.* Closer in over a warm night-side world, in the game. The sea's currents stream away from the point beneath the star and darken to a dull red as they cross the terminator towards the night. Credit: Pax Abyssi.

## Sixteen kinds of lava world

Our planet classification splits lava worlds first by spin, because spin decides whether the magma is a
permanent sea on one face or something the whole planet shares. The locked worlds, LWTL, divide by the
heat of their day sides: ultra-hot above 2,500 K, hot from 2,000 to 2,500 K and moderate below 2,000 K,
with a fourth group, volatile-rich, whose atmospheres are thick enough to veil the surface. The unlocked
worlds, LWN, still turn and are heated by latitude all the way round. Each group divides again by what
its surface is doing. The commonest type, the cool magma end, holds 168 planets; the rarest, two.

| Type                                       | Planets | Day side | What you see                                                             |
| ------------------------------------------ | ------- | -------- | ------------------------------------------------------------------------ |
| Pristine magma ocean, LWTL-UH-PR           | 20      | 2,675 K  | A gold-white disc of open magma, swirled, with crust only at the rim     |
| Magma ocean with crustal rafts, LWTL-UH-VN | 24      | 2,767 K  | Gold-white sea, rafts packed towards the shore                           |
| Classic magma ocean, LWTL-HT-CL            | 22      | 2,243 K  | An orange swirled sea with dark floes and a torn shore                   |
| Strong surface currents, LWTL-HT-FL        | 43      | 2,219 K  | A sea in a band, bright east-west filaments, raft slivers                |
| Warm night side, LWTL-HT-GL                | 40      | 2,129 K  | Streaks fanning out from beneath the star; rock past the shore glows red |
| Hot magma end, LWTL-MD-MH                  | 72      | 1,900 K  | A red-orange swirled sea in a band, a broad smeared shore                |
| Cool magma end, LWTL-MD-MC                 | 168     | 1,585 K  | A viscous crimson band with dark east-west smears                        |
| Mixed plates and lava, LWTL-MD-MX          | 29      | 1,419 K  | Big dark floes in broad glowing channels                                 |
| Dense vein network, LWTL-MD-VN             | 62      | 1,364 K  | Dark plates cut by wandering glowing veins with red halos                |
| Heavily crusted, LWTL-MD-CR                | 51      | 1,304 K  | Layered flow fronts of crust over small central pools                    |
| Nearly dormant, LWTL-MD-FR                 | 35      | 1,268 K  | Frozen plates with pale ridges and a few red lakes                       |
| Volatile-rich, cool atmosphere, LWTL-VR-CL | 2       | 2,742 K  | A grey-tan veil, the glow a dim red patch beneath the star               |
| Volatile-rich, warm atmosphere, LWTL-VR-WM | 8       | 3,012 K  | A banded tan veil over an orange glow                                    |
| Hot crusted, LWN-HC-SD                     | 24      | 1,354 K  | A web of glowing veins all the way round                                 |
| Volatile haze, LWN-HV-SD                   | 8       | 2,292 K  | A purple haze banked towards the poles over a dark veined band           |
| Silicate haze, LWN-HH-SD                   | 2       | 3,061 K  | A swirled lava band under a golden haze                                  |
| Ultra-hot magma, LWN-UM-SD                 | 74      | 1,595 K  | An open sea that still turns, its weather ridged into hot seams          |
| Moderate crusted, LWN-MC-SD                | 21      | 1,253 K  | Golden crust grained by a fine bright web of cracks                      |

Several of these types follow what telescopes have found. Spitzer's map of 55 Cancri e put its hottest
point to one side of the substellar point and its night side at about 1,400 K, far too warm for bare
rock, so something on that planet carries heat round to the dark side [9]. Our warm
night-side worlds hold their nights at about 1,100 to 1,200 K, and on them the rock beyond the shore
glows a dull red of its own. K2-141 b, on a 6.7 hour orbit, shows the opposite case: a day side of about
2,050 K and a night side too cold for Spitzer to detect [10]. And Webb's measurements of 55
Cancri e point to an atmosphere of carbon dioxide or carbon monoxide, probably outgassed from its magma
[11], the kind of envelope our volatile-rich worlds wear.

![An orange planet crossed by bright east-west streaks of lava, dark slivers of crust strung along them.](https://media.paxabyssi.com/public/36e85e3c409b183a127b0c3674bec439dcb9a554830ef7da95ca9f2521508794/960.webp "Strong surface currents, LWTL-HT-FL.")

Strong surface currents, LWTL-HT-FL. Credit: Pax Abyssi.

![An orange planet whose glowing streaks fan out from one point like a starburst, with dark clumps of crust scattered across it.](https://media.paxabyssi.com/public/c2fcf9764e6321288f8614cd6b26e9bee9375309d26bc2aa6cd102f805a44f77/960.webp "Warm night side, LWTL-HT-GL.")

Warm night side, LWTL-HT-GL. Credit: Pax Abyssi.

![A deep crimson planet banded with darker east-west smears and small dark floes.](https://media.paxabyssi.com/public/e23b24b1c995e827cefea9ab50e48279d6274d05afdc60fc97a184fc654010d3/960.webp "Cool magma end, LWTL-MD-MC.")

Cool magma end, LWTL-MD-MC. Credit: Pax Abyssi.

![A dark planet of large polygonal plates separated by broad glowing orange channels.](https://media.paxabyssi.com/public/773ecc655760938465082136112947725430da47000cb437d735129cba5bf01b/960.webp "Mixed plates and lava, LWTL-MD-MX.")

Mixed plates and lava, LWTL-MD-MX. Credit: Pax Abyssi.

![A dark planet cut by a web of thin glowing red veins with fine cracks inside each plate.](https://media.paxabyssi.com/public/47f346ce8223be636d8fd60a95298f74236f5fe387ca3d0949a370012fb3bd6b/960.webp "Dense vein network, LWTL-MD-VN.")

Dense vein network, LWTL-MD-VN. Credit: Pax Abyssi.

![A planet banded with swirling orange and gold lava about its equator, a hazy golden-brown deck over both poles.](https://media.paxabyssi.com/public/90f2c988002d5efeb0b135e1d3da4b46d1186d13ffde065b627877b7d40155a9/960.webp "Silicate haze, LWN-HH-SD.")

Silicate haze, LWN-HH-SD. Credit: Pax Abyssi.

*Figure 4.* Six of the eighteen types, each drawn by our lava field at its typical heat and seen from near its star. Top: strong surface currents, warm night side, cool magma end. Bottom: mixed plates and lava, dense vein network, silicate haze.

The streaked types come from the air and the magma together. Where the sea is hottest the rock itself
evaporates into a thin atmosphere of sodium, potassium, silicon monoxide and oxygen [12].
That atmosphere is thickest beneath the star and thins towards the terminator, and the pressure difference
drives winds from day to night [13]. On K2-141 b models put those winds above 5,000 km/h
[14]. Our strong-current worlds show the sea caught up in that flow from day to night, its
crust stretched into slivers and its heat into bright filaments running east to west.

## Every world its own

A type is a family, not a copy. Each of the 705 lava planets wears its type's look with its own science:
its own day-side and night-side temperatures and its own raft coverage, read from the simulation, and its
own seed, which places every coastline, every raft and every crack. A cooler planet of a type shows a
smaller sea in the same colours; a hotter one shows a larger sea, and a brighter one. On top of that, each
type carries a set of shape dials, raft size, how the rafts gather, how ragged the shore runs, how the
streaks bend, and each planet draws its own setting of every dial from its seed, inside the bounds the
type allows.

![An orange sea with faint streaks fanning from its centre and a handful of dark rafts of crust.](https://media.paxabyssi.com/public/713ef8cf94cde825a93255b2b161dd21bf5a1cbed3b017373b0662fb7f61abfe/768.webp "2,033 K beneath its star.")

2,033 K beneath its star. Credit: Pax Abyssi.

![An orange swirled sea almost clear of crust, two dark rafts near its rim.](https://media.paxabyssi.com/public/8aac12ed9faac6d865191632f4bced43041179ef6eaf8399f1b23e20573fd6b8/768.webp "2,185 K.")

2,185 K. Credit: Pax Abyssi.

![An orange sea with several clumps of dark crust spread across it.](https://media.paxabyssi.com/public/9af1984e9808d7bbdc54c390a05205e24b554697f4c44f8322e68d5c722a9413/768.webp "2,317 K.")

2,317 K. Credit: Pax Abyssi.

![A bright orange sea with small dark rafts scattered towards its edges.](https://media.paxabyssi.com/public/e400e41007c0749fac8b1a121cf0b8fa1d9c5356b6d29e54f271167bf7a44727/768.webp "2,470 K.")

2,470 K. Credit: Pax Abyssi.

*Figure 5.* Four classic magma oceans, LWTL-HT-CL, drawn by our lava field from the cooler end of the type to the hotter, each with its own heat, crust and seed. The colours are the type's; the sea's size, its coastline and its rafts are each planet's own.

In the game all of this is one planet template wearing a different block of numbers for each body. The
planet's heat, crust, seed, radius and palette are packed into a small texture of its own, and both
halves of the world read it: the ground's height, so the sea is level where that
planet's own sea lies, and the surface's colour and glow. The lock is solved exactly, so every sea faces
its star. Measured in the game on four planets, the centres of their seas sat 1 to 5 degrees from the
point beneath the star.

## How bright is molten rock?

Molten rock glows with the colour of its temperature, the colour of a black body: gold-white at 2,700 K,
orange at 2,250 K, crimson at 1,600 K and a dull red at 1,300 K, fading out of sight below about 800 K.
How bright that glow looks is another matter, because a lava world's day side is also lit by its star,
and the star is very bright indeed.

> **A sea no brighter than its crust**
>
> Between 1948 and 1979 the candela, the unit of luminous intensity, was defined by a black body at the
> freezing point of platinum, 2,042 K: one square centimetre of it shone with 60 candelas, a luminance of
> 600,000 candelas per square metre. A sea at 2,250 K is a few times brighter, about two million candelas
> per square metre.
>
> Now light it. A planet whose substellar point reaches 2,250 K receives about 1,175 times the sunlight
> Earth does. Lava and the glassy crust it quenches to are dark: laboratory measurements put the albedo of a
> lava world's surface at no more than about 0.1 [15]. Even dark crust reflecting 7 per cent
> of that starlight returns about three million candelas per square metre. So seen by the eye, the sea on
> the day side is no more than a couple of times brighter than the crust beside it, and the starlit sea
> reflects as well as glows. The day side reads as a dull brown disc, the sea only a shade warmer than the
> land around it.

Pax Abyssi gives you both pictures. By default a lava world is drawn the way our painted studies of each
type show it, with each type's glow fitted to those paintings so the sea and its rafts read at a glance
from orbit. The fit keeps the physics underneath: a hotter patch of sea is still a brighter one, and the
colours run from crimson to gold-white in the order of the black body. One row in the options, LAVA LOOK on the SPACE page, switches
to the scientific look, the black body at its true luminance against the light of the star.

![An orange lava world three quarters lit, its swirled sea glowing and dark rafts of crust near its right edge, the night side black on the left.](https://media.paxabyssi.com/public/e5de3fa4cd504cd708abaa3392120b9bd651ec67bbf87d14a71d46056a5c33e9/768.webp "The default look.")

The default look. Credit: Pax Abyssi.

![The same planet in the scientific look: a dull brown disc, the sea and the rafts barely told apart, the night side black on the left.](https://media.paxabyssi.com/public/450d6ecdd256023ea697805630991340bbce52b90fd44a3b57da52104f45538c/768.webp "The scientific look.")

The scientific look. Credit: Pax Abyssi.

*Figure 6.* A classic magma ocean seen 60 degrees from its star, the night on its left limb. Left: the default look. Right: the scientific look, the same planet at its true brightness, the sea only a shade warmer than its crust.

## Veils and rotating worlds

Four of the eighteen types wear a haze. The volatile-rich worlds have kept more than rock vapour: a
thicker envelope of volatiles, drawn as a veil over the surface, grey-tan on the cool-atmosphere worlds
and banded tan over an orange glow on the warm ones. The unlocked worlds turn, so no one face holds a
permanent sea. They are heated by latitude rather than from one point, so their lava runs all the way round: a web
of veins on the hot crusted worlds, and a band about the equator under the haze decks of the other two,
purple on the volatile-haze worlds and golden on the silicate-haze worlds.

![A pale cream planet, a broad warm orange glow showing through its veil across the middle of the disc.](https://media.paxabyssi.com/public/46cd577a0391d486175ddd0015f19c4492915f029091f18bdc7feaf47c2f89ba/960.webp "Volatile-rich, warm atmosphere.")

Volatile-rich, warm atmosphere. Credit: Pax Abyssi.

![A dark planet veined with glowing red lines under a mottled purple haze.](https://media.paxabyssi.com/public/0d176213879f502fe249124d5e48029c7bc8e0cb7b1349b4f96c8566b174a565/960.webp "Volatile haze.")

Volatile haze. Credit: Pax Abyssi.

![A dark red-brown planet covered in a web of thin glowing orange veins from pole to pole.](https://media.paxabyssi.com/public/0ae3769a873bb8d7d84e620662e8b3735a1fdc5641f3741eab98a78240aec1d8/960.webp "Hot crusted.")

Hot crusted. Credit: Pax Abyssi.

*Figure 7.* Veiled and rotating worlds. Left: volatile-rich, warm atmosphere (LWTL-VR-WM), the glow showing through its veil. Centre: volatile haze (LWN-HV-SD), a purple deck over a veined surface. Right: hot crusted (LWN-HC-SD), a rotating world with no haze, veined all the way round.

## Flying to one

Every one of the 705 lava planets is in the game, from the 168 cool magma seas to the two silicate-haze
worlds, and every type has a stop in the fast-travel menu. Far off, a lava
world shows our painted study of its type; closer in, the live planet takes over, its sea, rafts and
cracks drawn from its own numbers. Fly down and land on a raft at the shore: the sea beside you is level
ground, 50 metres below the raft's edge.

![A dark planet broken into big brown floes separated by broad bright orange channels of lava.](https://media.paxabyssi.com/public/ac86a1417064948626a1d416f85b1bd486bca260540594d5a3aa0d0e4ae493fa/1440.webp "Mixed plates and lava (LWTL-MD-MX): big floes of crust in broad glowing channels.")

Mixed plates and lava (LWTL-MD-MX): big floes of crust in broad glowing channels. Credit: Pax Abyssi.

![A dark red-brown planet crossed by a dense web of glowing orange veins with bright yellow cores.](https://media.paxabyssi.com/public/0d91ae9c80adcc01b1622caaa7ad0dca51b76df6a196f450e3d447b6756bb2b1/1440.webp "A dense vein network (LWTL-MD-VN): long fractures with hot cores.")

A dense vein network (LWTL-MD-VN): long fractures with hot cores. Credit: Pax Abyssi.

![A deep red planet whose crust is divided by thin wandering lines of glowing orange lava.](https://media.paxabyssi.com/public/6900f25bae62fa8aad3b82859dd2b19638f36f3c5921ee94d6cc8a407d172687/1440.webp "HYG 3778 I, hot crusted (LWN-HC-SD): still turning, veined all the way round.")

HYG 3778 I, hot crusted (LWN-HC-SD): still turning, veined all the way round. Credit: Pax Abyssi.

![A golden planet banded with swirling streaks of orange and red lava across its middle.](https://media.paxabyssi.com/public/3c87638e37a727562f4d91bdf1d1de9782af46855759d9ec052e56b44a1c9e61/1440.webp "Silicate haze (LWN-HH-SD): swirled bands of gold and orange about the equator.")

Silicate haze (LWN-HH-SD): swirled bands of gold and orange about the equator. Credit: Pax Abyssi.

![A bright orange planet, its sea swirled near the edge and dotted with small dark rafts of crust.](https://media.paxabyssi.com/public/1e9b6485f513d7d3253789c6a0e64569f6ab8ad0145306ee05f962e909f68918/1440.webp "A classic magma ocean (LWTL-HT-CL): an orange sea with a scattering of rafts.")

A classic magma ocean (LWTL-HT-CL): an orange sea with a scattering of rafts. Credit: Pax Abyssi.

![A deep crimson planet banded with darker red smears, ragged dark floes of crust near its edge.](https://media.paxabyssi.com/public/34bcc20d8e70d82b7fdcacc2345746fa6827ac4957c3993b629d656c4efd4405/1440.webp "The cool magma end (LWTL-MD-MC), the commonest lava world: a crimson sea banded east to west.")

The cool magma end (LWTL-MD-MC), the commonest lava world: a crimson sea banded east to west. Credit: Pax Abyssi.

*Figure 8.* Six lava worlds in flight, each shot in the game from about five radii in the default look. Top: mixed plates and lava, a dense vein network, a hot crusted world at 63 Piscium. Bottom: silicate haze, a classic magma ocean, the cool magma end.

> **In Pax Abyssi**
>
> **In the game:** all eighteen lava types and their 705 planets around the catalogue stars, each with
> its own day and night temperatures, raft coverage and seed; the sea's place solved from the star and
> locked beneath it, or for a world that still turns, a lava band on its own equator; landing on any of
> them; the default and scientific looks, switched from the options.
>
> **Planned:** the ground at walking distance, a fine field of cracks and pools at the shore with a molten
> surface underfoot; the night side's glow seen from far away; silicate fog at the terminator, rock rain
> and a sky lit from below; smoke, embers, heat haze and the sound of the sea.

The lava worlds have a page of their own, with large frames from the game and every type on its wall:
see [Lava worlds](/science/lava-worlds). For the observations behind them, from
CoRoT-7 b to Webb's spectrum of 55 Cancri e, read [Lava world](https://paxabyssi.com/wiki/Lava_world.md).

## References

1. Léger, A. et al. (2009). Transiting exoplanets from the CoRoT space mission. VIII. CoRoT-7b: the first super-Earth with measured radius. Astronomy & Astrophysics 506, 287-302. <https://doi.org/10.1051/0004-6361/200911933>
2. Batalha, N. M. et al. (2011). Kepler's first rocky planet: Kepler-10b. The Astrophysical Journal 729, 27. <https://doi.org/10.1088/0004-637x/729/1/27>
3. Sanchis-Ojeda, R. et al. (2014). A study of the shortest-period planets found with Kepler. The Astrophysical Journal 787, 47. <https://doi.org/10.1088/0004-637x/787/1/47>
4. Peck, D. L., Wright, T. L. and Moore, J. G. (1966). Crystallization of tholeiitic basalt in Alae Lava Lake, Hawaii. Bulletin Volcanologique 29, 629-655. <https://doi.org/10.1007/BF02597182>
5. Hirschmann, M. M. (2000). Mantle solidus: Experimental constraints and the effects of peridotite composition. Geochemistry, Geophysics, Geosystems 1, 2000GC000070. <https://doi.org/10.1029/2000gc000070>
6. Léger, A. et al. (2011). The extreme physical properties of the CoRoT-7b super-Earth. Icarus 213, 1-11. <https://doi.org/10.1016/j.icarus.2011.02.004>
7. Duffield, W. A. (1972). A naturally occurring model of global plate tectonics. Journal of Geophysical Research 77(14), 2543-2555.
8. Kite, E. S. et al. (2016). Atmosphere-interior exchange on hot, rocky exoplanets. The Astrophysical Journal 828, 80. <https://doi.org/10.3847/0004-637x/828/2/80>
9. Demory, B. O. et al. (2016). A map of the large day-night temperature gradient of a super-Earth exoplanet. Nature 532, 207-209. <https://doi.org/10.1038/nature17169>
10. Zieba, S. et al. (2022). K2 and Spitzer phase curves of the rocky ultra-short-period planet K2-141 b hint at a tenuous rock vapor atmosphere. Astronomy & Astrophysics 664, A79. <https://doi.org/10.1051/0004-6361/202142912>
11. Hu, R. et al. (2024). A secondary atmosphere on the rocky exoplanet 55 Cancri e. Nature 630, 609-612. <https://doi.org/10.1038/s41586-024-07432-x>
12. Schaefer, L. and Fegley, B. (2009). Chemistry of silicate atmospheres of evaporating super-Earths. The Astrophysical Journal 703, L113-L117. <https://doi.org/10.1088/0004-637x/703/2/l113>
13. Castan, T. and Menou, K. (2011). Atmospheres of hot super-Earths. The Astrophysical Journal 743, L36. <https://doi.org/10.1088/2041-8205/743/2/l36>
14. Nguyen, T. G. et al. (2020). Modelling the atmosphere of lava planet K2-141b: implications for low- and high-resolution spectroscopy. Monthly Notices of the Royal Astronomical Society 499, 4605-4612. <https://doi.org/10.1093/mnras/staa2487>
15. Essack, Z., Seager, S. and Pajusalu, M. (2020). Low-albedo surfaces of lava worlds. The Astrophysical Journal 898, 160. <https://doi.org/10.3847/1538-4357/ab9cba>

## In the wiki

- [Lava world](https://paxabyssi.com/wiki/Lava_world.md)
- [Volcanic world](https://paxabyssi.com/wiki/Volcanic_world.md)
- [Super-Earth](https://paxabyssi.com/wiki/Super-Earth.md)
- [Radius valley](https://paxabyssi.com/wiki/Radius_valley.md)
- [Atmospheric escape](https://paxabyssi.com/wiki/Atmospheric_escape.md)
- [Exotic worlds](https://paxabyssi.com/wiki/Exotic_worlds.md)
