Skip to content
Pax Abyssi
Media

Captures from the game, each with its provenance

Everything here was rendered by the game. Each image says what it shows, where it was taken, whether the flight HUD was on, and the build. Nothing is colour-graded beyond the engine's output.

A blue ringed gas giant seen from the seat, its rings a thin bright line
A blue ringed giant from the seat, its rings nearly edge-on to the light.In-game capture, Build 0.1.0, flight HUD on
01 // flight and controls

Flight and controls

A bright star and the limb of a blue gas giant through the Calliope's canopy, with the flight HUD drawn over themin-game captureBuild 0.1.0
A star and a blue giant's limb through the canopy, the flight HUD up: velocity marker, range tape and environment tiles.
In-game capture, Build 0.1.0, flight HUD on
The Calliope seen from outside, nose-on, in the glare of a starin-game captureBuild 0.1.0
The Calliope from outside, in the glare of a star. Two engines, left and right, each with its own start, fuel and failure.
In-game capture, Build 0.1.0, outside view
The CONTROLS tab's THROTTLE page with the Thrustmaster Warthog profile loaded and its lever bindings listedin-game captureBuild 0.1.0
The CONTROLS tab, THROTTLE page, with the Thrustmaster Warthog profile loaded: the left lever drives the port engine, the right the starboard.
In-game capture, Build 0.1.0, CONTROLS tab
02 // ship

Ship

Jupiter filling the canopy of the Calliope's command deck, the pilot seat emptyin-game captureJupiter, Sol
Jupiter through the canopy from the command deck of the Calliope. The seat is empty because you can get up.
In-game capture, Build 0.1.0
The overhead engineering panel of the Calliope, seen standing at the reactor controlsin-game captureThe Calliope, engineering
The overhead panel in engineering, after the Boeing 737's. The reactor, power bus, fuel and life support are read from here.
In-game capture, Build 0.1.0
The Calliope's command deck with crew seated at the consoles and a bright star ahead through the canopyin-game captureThe Calliope, command deck
The command deck with the crew at their stations and a star ahead. Stand up from any seat and walk aft while she flies.
In-game capture, Build 0.1.0, on foot
The Calliope's crew seated at the wardroom table for a mealin-game captureThe Calliope, wardroom
Dinner in the wardroom. The crew keep a watch bill and eat at the table, with 280 motion-capture clips each.
In-game capture, Build 0.1.0, on foot
A bright star seen through a wardroom window of the Calliopein-game captureThe Calliope, wardroom
A star through the wardroom window. In space the ship is the anchor, so the sky keeps moving while you walk.
In-game capture, Build 0.1.0, on foot
The Aporia, a long dark frigate hull, seen from her starboard quarter against a nebulain-game captureThe Aporia
The Aporia from her starboard quarter: the second playable hull, walkable and flyable from any of four bridge seats.
In-game capture, Build 0.1.0, flight HUD on
The Calliope's command deck with crew at the consoles and a ringed giant beyond the canopyin-game captureThe Calliope, command deck
The command deck with the crew at their consoles and a ringed giant beyond the canopy.
In-game capture, Build 0.1.0, on foot
03 // worlds

Worlds

Standing on Hollis Sands, a dry grassland under a pale sky, a sidearm in handin-game captureHollis Sands
Hollis Sands, the desert world, on the first ground after the settle: 3,389 km in radius, 74 degrees in the shade.
In-game capture, Build 0.1.0, on foot
The white plain of Halcott Basin under a bright sun, seen from the colonyin-game captureHalcott Basin
Halcott Basin, the snow world, from the colony: a 729-piece settlement on a Mars-sized procedural sphere.
In-game capture, Build 0.1.0, on foot
An astronaut standing on the grey plain of Halden Mare with the sun low on the horizonin-game captureHalden Mare
Halden Mare on foot: an airless moon built to the Moon's own numbers, 1,737.4 kilometres and 0.1654 g, with the sun low over the mare.
In-game capture, Build 0.1.0, on foot
A river of lava on Mahuika at dawn, glowing orange against dark rockin-game captureMahuika
Mahuika at dawn, a wild world with a live lava flow at the hero frame.
In-game capture, Build 0.1.0, on foot
The floor of a crater on Halden Mare, a grey plain rising to a central peak, a sidearm in handin-game captureHalden Mare
The crater floor on Halden Mare, looking west at the central peak. The crater size distribution follows a slope of about -2, judged against Artemis photographs.
In-game capture, Build 0.1.0, on foot
Grassland on Marnfell running down to a grey sea with mountains on the far shorein-game captureMarnfell
Marnfell from the quay end: grass to the sea and the far shore. The sea is a JONSWAP wave spectrum, and the Tallis rides it at anchor.
In-game capture, Build 0.1.0, on foot
04 // planets

Planets

Xi Bootis V, a blue ringed ice giant, seen whole from four radii against the starsin-game captureXi Bootis
Xi Bootis V from four radii: a ringed ice giant wearing the project's own procedural weather, one of 1,965 giants in the galaxy that do.
In-game capture, Build 0.1.0, HUD off
A tan banded gas giant and its rings from just above the ring plane, through the canopyin-game captureBuild 0.1.0
A banded giant from just above its ring plane. The bands and storms are the planet's own weather; the rings take Saturn's optical depths from Cassini.
In-game capture, Build 0.1.0, flight HUD on
Cervantes VII, a blue ringed gas giant, with a moon beside it, from the seatin-game captureCervantes system
Cervantes VII, a blue ringed giant with a moon in attendance. Its weather is grown from its own seed; its rings sit inside the icy Roche limit.
In-game capture, Build 0.1.0, flight HUD on
Xi Bootis V from close in, its blue cloud bands filling the framein-game captureXi Bootis
Xi Bootis V from close in. Fly down and the cloud tops resolve to 0.21 kilometres a texel on a Jupiter-sized giant.
In-game capture, Build 0.1.0, HUD off
14 Ceti III from close in, cream and tan cloud bands with swirling stormsin-game capture14 Ceti
14 Ceti III from close in: cloud bands stirred through a wind field built for this planet, with vortex streets between the jets.
In-game capture, Build 0.1.0, HUD off
The night side of the hot giant HYG 78880 I, dark with a lit orange limbin-game captureHYG 78880
HYG 78880 I, a hot giant, from its night side. The hottest giants glow from their storm cores and lock one face to their star.
In-game capture, Build 0.1.0, HUD off
A blue ringed gas giant seen from the seat, its rings a thin bright linein-game captureBuild 0.1.0
A blue ringed giant from the seat, its rings nearly edge-on to the light.
In-game capture, Build 0.1.0, flight HUD on
A giant's rings seen edge-on through the canopy with its star bursting through themin-game captureBuild 0.1.0
The rings edge-on with the star behind them. Fly into a ring and it becomes ice: 19,696 pieces in Saturn's B ring.
In-game capture, Build 0.1.0, flight HUD on
Two moons, one lit and one in shadow, with a star beyond, through the canopyin-game captureBuild 0.1.0
Two moons and their star through the canopy. Moons have phases, go dark in eclipse and orbit their parent's equator.
In-game capture, Build 0.1.0, flight HUD on
05 // stars

Stars

The surface of a yellow Sun-like star filling the frame, granular and brightin-game captureBuild 0.1.0
A Sun-like star at 5,772 K from close in. The corona is the project's own and draws in 1.6 milliseconds; the heat zones beyond it burn the hull.
In-game capture, Build 0.1.0, HUD off
The cockpit sky with a moon, a nebula and a star sheet panel opened on a clicked starin-game captureBuild 0.1.0
Click any star in the sky and its star sheet opens: the catalogue row, its corrections, and where it sits in the galaxy.
In-game capture, Build 0.1.0, flight HUD on
A star's granular surface filling the left of the canopy, with the flight HUD drawnin-game captureBuild 0.1.0
A star from the seat, flight HUD on. Twenty seconds into the orange zone the ship targets the star and switches to THRM.
In-game capture, Build 0.1.0, flight HUD on
The cockpit sky with a moon and a nebula, the brighter stars labelled with their catalogue namesin-game captureBuild 0.1.0
The cockpit sky with its stars named: 5,070 stars at magnitude 6.0 or brighter, each a real catalogue row.
In-game capture, Build 0.1.0, flight HUD on
A bright star beside the dark limb of a blue giant, through the canopyin-game captureBuild 0.1.0
A star and the night limb of a blue giant through the canopy. Every star in the sky is a measured one.
In-game capture, Build 0.1.0, flight HUD on
06 // map and orrery

Map and orrery

The in-game galaxy map with faction territories drawn as translucent blocks over the star fieldin-game captureBuild 0.1.0
The galaxy map (G) with faction territories as 3D blocks you can slice, over the catalogue's stars and the 4,881 known compact objects.
In-game capture, Build 0.1.0, galaxy map
The in-game galaxy map as it opens, the catalogue stars of the neighbourhood with faction territory outlinesin-game captureBuild 0.1.0
The galaxy map (G) as it opens: the stars around the current system, with faction territories drawn as outlines.
In-game capture, Build 0.1.0, galaxy map
The in-game galaxy map pulled back to show the whole catalogue from above the plane of the Milky Wayin-game captureBuild 0.1.0
The galaxy map (G) pulled back to the whole catalogue: 119,624 stars from above the plane of the Milky Way. The generated galaxy arrives here next.
In-game capture, Build 0.1.0, galaxy map
The in-game orrery on the Sirius system, two stars orbiting their common barycentrein-game captureSirius
The orrery (O) on Sirius: the two stars about their barycentre, solved for the ship's date, with the ship's own position marked.
In-game capture, Build 0.1.0, orrery
07 // on foot

On foot

The buildings of the company town on Vennik Flat on a levelled red pad under a hazy skyin-game captureVennik Flat
Arrival at Vennik Flat: the company town, 36 buildings on a 280 metre pad on a Mars-sized desert world, behind 1,531 metres of wire.
In-game capture, Build 0.1.0, on foot
The tank yard at Port Hallow under violet light, armoured hulls parked between the structuresin-game capturePort Hallow
The tank yard at Port Hallow. The six hull types, from the MX1 main battle tank to the MPV-35 missile carrier, fight at the wire on Vennik Flat.
In-game capture, Build 0.1.0, on foot
A neon-lit street crossing in Cyber Alley at night, a rifle held readyin-game captureCyber Alley
Cyber Alley at night: one of the neon cities where the story's people live.
In-game capture, Build 0.1.0, on foot
The furnished medical bay of the Lunar Base on Halden Mare, beds and terminals under white lightin-game captureLunar Base, Halden Mare
The medical bay of the Lunar Base on Halden Mare, furnished and lit, behind working airlocks.
In-game capture, Build 0.1.0, on foot
Two astronauts and a rover outside the Lunar Base on Halden Mare, with the dome behind themin-game captureLunar Base, Halden Mare
Outside the Lunar Base on Halden Mare: four astronaut suits are in the game, and Cassie follows you out and takes orders.
In-game capture, Build 0.1.0, on foot
A Lunar Base airlock chamber with its exit door open onto a lit corridorin-game captureLunar Base, Halden Mare
A Lunar Base airlock with the exit open. All four entrances cycle with a sealed dwell and a door interlock.
In-game capture, Build 0.1.0, on foot
08 // stations

Stations

A space station silhouetted against the glare of its star, from the seatin-game captureBuild 0.1.0
A station against its star. 2,457 of them are placed across the galaxy, at the stars and at the giants' Lagrange points.
In-game capture, Build 0.1.0, flight HUD on
A space station in orbit above a red desert world, from the seatin-game captureBuild 0.1.0
A station in orbit over a red desert world. Board one and the interior generates: two to four decks, a hangar and an atrium.
In-game capture, Build 0.1.0, flight HUD on
The PEOPLE tab for Jupiter Station, listing its departments and their headcountsin-game captureJupiter Station
The PEOPLE tab on Jupiter Station: 11,762 crew by department, drawn from 51,338 unique station crew with faces.
In-game capture, Build 0.1.0, PEOPLE tab
09 // aircraft

Aircraft

The atmospheric scout's cockpit in flight over green hills, with primary flight display and moving map litin-game captureFernrock
The scout's cockpit over Fernrock: primary flight display, moving map and head-up symbology, on NASA's F-16 wind-tunnel tables.
In-game capture, Build 0.1.0, aircraft
The scout low over Fernrock's mountains, the flight data block on the canopyin-game captureFernrock
The scout low over Fernrock. Mach 1.285 at sea level, a 9 g limiter, real stalls and spins, on a public-domain F-16 flight model.
In-game capture, Build 0.1.0, aircraft