Media
Captures from the game, each with its provenance
Everything here was rendered by the game. Each image says what it shows, where it was taken, whether the flight HUD was on, and the build. Nothing is colour-graded beyond the engine's output.

01 // flight and controls
Flight and controls
in-game captureBuild 0.1.0A star and a blue giant's limb through the canopy, the flight HUD up: velocity marker, range tape and environment tiles.
In-game capture, Build 0.1.0, flight HUD on
in-game captureBuild 0.1.0The Calliope from outside, in the glare of a star. Two engines, left and right, each with its own start, fuel and failure.
In-game capture, Build 0.1.0, outside view
in-game captureBuild 0.1.0The CONTROLS tab, THROTTLE page, with the Thrustmaster Warthog profile loaded: the left lever drives the port engine, the right the starboard.
In-game capture, Build 0.1.0, CONTROLS tab
02 // ship
Ship
in-game captureJupiter, SolJupiter through the canopy from the command deck of the Calliope. The seat is empty because you can get up.
In-game capture, Build 0.1.0
in-game captureThe Calliope, engineeringThe overhead panel in engineering, after the Boeing 737's. The reactor, power bus, fuel and life support are read from here.
In-game capture, Build 0.1.0
in-game captureThe Calliope, command deckThe command deck with the crew at their stations and a star ahead. Stand up from any seat and walk aft while she flies.
In-game capture, Build 0.1.0, on foot
in-game captureThe Calliope, wardroomDinner in the wardroom. The crew keep a watch bill and eat at the table, with 280 motion-capture clips each.
In-game capture, Build 0.1.0, on foot
in-game captureThe Calliope, wardroomA star through the wardroom window. In space the ship is the anchor, so the sky keeps moving while you walk.
In-game capture, Build 0.1.0, on foot
in-game captureThe AporiaThe Aporia from her starboard quarter: the second playable hull, walkable and flyable from any of four bridge seats.
In-game capture, Build 0.1.0, flight HUD on
in-game captureThe Calliope, command deckThe command deck with the crew at their consoles and a ringed giant beyond the canopy.
In-game capture, Build 0.1.0, on foot
03 // worlds
Worlds
in-game captureHollis SandsHollis Sands, the desert world, on the first ground after the settle: 3,389 km in radius, 74 degrees in the shade.
In-game capture, Build 0.1.0, on foot
in-game captureHalcott BasinHalcott Basin, the snow world, from the colony: a 729-piece settlement on a Mars-sized procedural sphere.
In-game capture, Build 0.1.0, on foot
in-game captureHalden MareHalden Mare on foot: an airless moon built to the Moon's own numbers, 1,737.4 kilometres and 0.1654 g, with the sun low over the mare.
In-game capture, Build 0.1.0, on foot
in-game captureMahuikaMahuika at dawn, a wild world with a live lava flow at the hero frame.
In-game capture, Build 0.1.0, on foot
in-game captureHalden MareThe crater floor on Halden Mare, looking west at the central peak. The crater size distribution follows a slope of about -2, judged against Artemis photographs.
In-game capture, Build 0.1.0, on foot
in-game captureMarnfellMarnfell from the quay end: grass to the sea and the far shore. The sea is a JONSWAP wave spectrum, and the Tallis rides it at anchor.
In-game capture, Build 0.1.0, on foot
04 // planets
Planets
in-game captureXi BootisXi Bootis V from four radii: a ringed ice giant wearing the project's own procedural weather, one of 1,965 giants in the galaxy that do.
In-game capture, Build 0.1.0, HUD off
in-game captureBuild 0.1.0A banded giant from just above its ring plane. The bands and storms are the planet's own weather; the rings take Saturn's optical depths from Cassini.
In-game capture, Build 0.1.0, flight HUD on
in-game captureCervantes systemCervantes VII, a blue ringed giant with a moon in attendance. Its weather is grown from its own seed; its rings sit inside the icy Roche limit.
In-game capture, Build 0.1.0, flight HUD on
in-game captureXi BootisXi Bootis V from close in. Fly down and the cloud tops resolve to 0.21 kilometres a texel on a Jupiter-sized giant.
In-game capture, Build 0.1.0, HUD off
in-game capture14 Ceti14 Ceti III from close in: cloud bands stirred through a wind field built for this planet, with vortex streets between the jets.
In-game capture, Build 0.1.0, HUD off
in-game captureHYG 78880HYG 78880 I, a hot giant, from its night side. The hottest giants glow from their storm cores and lock one face to their star.
In-game capture, Build 0.1.0, HUD off
in-game captureBuild 0.1.0A blue ringed giant from the seat, its rings nearly edge-on to the light.
In-game capture, Build 0.1.0, flight HUD on
in-game captureBuild 0.1.0The rings edge-on with the star behind them. Fly into a ring and it becomes ice: 19,696 pieces in Saturn's B ring.
In-game capture, Build 0.1.0, flight HUD on
in-game captureBuild 0.1.0Two moons and their star through the canopy. Moons have phases, go dark in eclipse and orbit their parent's equator.
In-game capture, Build 0.1.0, flight HUD on
05 // stars
Stars
in-game captureBuild 0.1.0A Sun-like star at 5,772 K from close in. The corona is the project's own and draws in 1.6 milliseconds; the heat zones beyond it burn the hull.
In-game capture, Build 0.1.0, HUD off
in-game captureBuild 0.1.0Click any star in the sky and its star sheet opens: the catalogue row, its corrections, and where it sits in the galaxy.
In-game capture, Build 0.1.0, flight HUD on
in-game captureBuild 0.1.0A star from the seat, flight HUD on. Twenty seconds into the orange zone the ship targets the star and switches to THRM.
In-game capture, Build 0.1.0, flight HUD on
in-game captureBuild 0.1.0The cockpit sky with its stars named: 5,070 stars at magnitude 6.0 or brighter, each a real catalogue row.
In-game capture, Build 0.1.0, flight HUD on
in-game captureBuild 0.1.0A star and the night limb of a blue giant through the canopy. Every star in the sky is a measured one.
In-game capture, Build 0.1.0, flight HUD on
06 // map and orrery
Map and orrery
in-game captureBuild 0.1.0The galaxy map (G) with faction territories as 3D blocks you can slice, over the catalogue's stars and the 4,881 known compact objects.
In-game capture, Build 0.1.0, galaxy map
in-game captureBuild 0.1.0The galaxy map (G) as it opens: the stars around the current system, with faction territories drawn as outlines.
In-game capture, Build 0.1.0, galaxy map
in-game captureBuild 0.1.0The galaxy map (G) pulled back to the whole catalogue: 119,624 stars from above the plane of the Milky Way. The generated galaxy arrives here next.
In-game capture, Build 0.1.0, galaxy map
in-game captureSiriusThe orrery (O) on Sirius: the two stars about their barycentre, solved for the ship's date, with the ship's own position marked.
In-game capture, Build 0.1.0, orrery
07 // on foot
On foot
in-game captureVennik FlatArrival at Vennik Flat: the company town, 36 buildings on a 280 metre pad on a Mars-sized desert world, behind 1,531 metres of wire.
In-game capture, Build 0.1.0, on foot
in-game capturePort HallowThe tank yard at Port Hallow. The six hull types, from the MX1 main battle tank to the MPV-35 missile carrier, fight at the wire on Vennik Flat.
In-game capture, Build 0.1.0, on foot
in-game captureCyber AlleyCyber Alley at night: one of the neon cities where the story's people live.
In-game capture, Build 0.1.0, on foot
in-game captureLunar Base, Halden MareThe medical bay of the Lunar Base on Halden Mare, furnished and lit, behind working airlocks.
In-game capture, Build 0.1.0, on foot
in-game captureLunar Base, Halden MareOutside the Lunar Base on Halden Mare: four astronaut suits are in the game, and Cassie follows you out and takes orders.
In-game capture, Build 0.1.0, on foot
in-game captureLunar Base, Halden MareA Lunar Base airlock with the exit open. All four entrances cycle with a sealed dwell and a door interlock.
In-game capture, Build 0.1.0, on foot
08 // stations
Stations
in-game captureBuild 0.1.0A station against its star. 2,457 of them are placed across the galaxy, at the stars and at the giants' Lagrange points.
In-game capture, Build 0.1.0, flight HUD on
in-game captureBuild 0.1.0A station in orbit over a red desert world. Board one and the interior generates: two to four decks, a hangar and an atrium.
In-game capture, Build 0.1.0, flight HUD on
in-game captureJupiter StationThe PEOPLE tab on Jupiter Station: 11,762 crew by department, drawn from 51,338 unique station crew with faces.
In-game capture, Build 0.1.0, PEOPLE tab
09 // aircraft
Aircraft
in-game captureFernrockThe scout's cockpit over Fernrock: primary flight display, moving map and head-up symbology, on NASA's F-16 wind-tunnel tables.
In-game capture, Build 0.1.0, aircraft
in-game captureFernrockThe scout low over Fernrock. Mach 1.285 at sea level, a 9 g limiter, real stalls and spins, on a public-domain F-16 flight model.
In-game capture, Build 0.1.0, aircraft