

Pax Abyssi
The whole Milky Way at true scale, and a ship you walk while she flies.
A first-person space simulation on Unreal Engine 5. Get up from the helm mid-cruise and walk the Calliope's two decks while her crew of seven keep their watches. Fly true Newtonian physics on a HOTAS to any of 111 billion stars, the real ones where astronomers have measured them, land on procedural worlds and walk to the horizon, dive into gas giants to their crush depth, and jump to other galaxies. Set in the Freeholds in 2538.
- Milky Way stars
- 111 billioneach with its own system
- Measured stars
- 119,626CatalogueHYG database, corrected against Gaia DR3, Hipparcos, XHIP and WDS
- Worlds to land on
- 11,359in the catalogue systems alone
- Build
- 0.1.0pre-alpha, Windows PC
What you can do today
Every feature on this site carries one of three words: in the game, in development, planned. These six are in the game.
In the gameEvery thrust is force over mass and nothing stops the ship but you. Plug in a Thrustmaster Warthog: two levers for two engines, four flight modes on the switches, and drift dampers that make the pure physics fly where you point it.
In the gameA ship you walk while she flies, and her crew
The Calliope: two decks and ten rooms you walk in flight, and a crew of seven with names, faces and a watch bill, who sleep, eat at the table and stand their posts. Get up from the helm mid-cruise and walk aft while the planets slide past the canopy.
In the gameWorlds you land on
Whole procedural planets and moons, generated while you play and walkable to the horizon. Eight hand-tuned worlds, from a brine world to an ocean with a ship of the line at anchor, and world templates that make every body of their type landable: 11,359 planets and moons in the catalogue systems alone. Press AUTOLAND and the ship puts you down.
In the gameGas giants you fly into
Every giant carries procedural weather grown from its own seed: cloud bands stirred through a wind field built for each planet, storms, polar cyclones, rings from Cassini's optical depths. Fly down through the cloud deck and the pressure climbs toward your hull's crush depth.
In the gameBlack holes drawn by their physics, in a real sky
The Kerr metric solved in closed form, per pixel, bending the real star field behind Cygnus X-1. Twelve flyable stops, from Gaia BH1 to the Crab Pulsar, and every one of the 4,881 known compact objects on the galaxy map.
In the gameThe ground war at Vennik Flat
Hold a fortified company town against droid assaults with six tanks at the wire and a gatling in your hands, then read the After-action Report. Nineteen hero levels, from neon cities to ancient ruins, wait beyond it.

Fly her on a Warthog. Then get up and walk aft.
The Calliope is a ship you live in. Her two decks and ten rooms are walkable in flight: the ship is the anchor of the simulation, so you stand up from the helm mid-cruise and walk aft while the sky keeps moving past the windows. Her crew of seven live aboard: Arien Sarhavi at navigation, Cassie, Kade, Corso, Ellis, Odile, and Talos, a bronze robot deck hand. They keep a watch bill by the hour, sleep in their bunks, eat together at the wardroom table and cover each other's posts.
Two levers drive two engines, each with its own start, fuel and failure. Her reactor, power bus, helium-3 and life support are live systems you read off the overhead panel, built after the Boeing 737's. Her water is her propellant and her radiation shield: a 20 tonne jacket, and the dose model behind the cabin readout agrees with flown dosimeters, from the ISS to Curiosity, within a factor of two. Over Luna, other ships land beside her.
- Decks
- 2
- ten rooms, walkable in flight
- Crew
- 7
- named, with faces
- Engines
- 2
- left and right, on two levers
- Sky fleet
- 82hulls
- flying real physics
Every star in the Milky Way, and the galaxies beyond
The Milky Way in the game holds 111 billion stars, from a published model of our galaxy, and you can fly to any of them. Where astronomers have measured a star, it is the real one: 119,626 stars from the HYG database, corrected against Gaia DR3, Hipparcos, XHIP and the Washington Double Star Catalog. Everywhere else the simulation generates the stars Earth has not catalogued, and builds each one's planets the moment you pick it. Zoom out past the Milky Way and the map becomes a map of the universe.
In-game captureGalaxy map, G119,623 stars drawnPre-alphaThe galaxy in the game
- Milky Way stars
- 111 billionSim
- Measured stars
- 119,623Catalogue
- Named
- 6,631Catalogue
- Known pulsars
- 4,393Catalogue
- Known black holes
- 113Catalogue
- Star clusters
- 7,304Catalogue
- Real galaxies
- 43,000+Catalogue
- Catalogue systems
- 6,559Sim
- Stations placed
- 3,533Sim
Beyond the Milky Way: the Local Group, the 2MASS Redshift Survey's galaxies and an endless procedural universe past them, on the universe map and one jump away.
The universe, modelled from the published science
We are building the most scientifically accurate space simulator made for a home computer, and in planetary science we already are. Every model starts from published astronomy, with the paper named.
The science, shown working
Black holesFour black holes, and why most of them are dark
From Cygnus X-1, fed by the wind of a blue supergiant, to the starved giant at the centre of the Milky Way: what you would see depends on what it eats.
PlanetsThe colours of the giants
Five cloud decks predicted in 2000, tested rung by rung since, and the same physics drawing every giant in the game.
The galaxyWhere the catalogue ends
119,626 measured stars, a Milky Way model of a hundred billion more, and why the two have to add up.
A wiki of the real sky, and a devlog every week
Pax Abyssi is in pre-alpha. We have not set a release date, and the team is making excellent progress: the devlog shows it every week. The wiki is open to read now: every page carries a science status and cites its sources, and its text is CC BY-SA 4.0.
Codex
Stars, planets, black holes and neutron stars as science pages with provenance on every value; the setting as lore pages, marked as fiction.
When it comes out
No release date yet, and no public build. The plan is two releases on Steam: a free astrophysics edition with the galaxy map and the orrery, then the full space simulation to buy.
The development
A devlog every week, straight from the studio, with pictures from the game: what the team built, and what comes next.











