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Pax Abyssi

Science // Black holes

Black holes, drawn by their physics

Four real black holes you can fly to, each built on its physics: the shadow, the photon ring, the glowing disk and the stars bent behind them all come out of general relativity.

Black holes

The physics, and an artist's vision

In the game12 flyable stops

A black hole in Pax Abyssi is drawn by solving how light travels past it, pixel by pixel, over the real star field seen from where the hole really is. Fly to Cygnus X-1 and the stars behind it are the stars that are there.

The same black hole with the stars near it drawn out into long golden-white arcs that sweep round the shadow in rings, point stars beyond them
A black hole inside a broad swirling blue-white disc, small point stars on black around it, bent by the true amount
ScientificArtist's vision
In Pax Abyssi: a ten solar mass hole from 16 Schwarzschild radii. Left, the bending general relativity gives. Right, the artist's vision: each star near the hole drawn out into a long arc round the shadow, far past the stretch gravity really gives. Drag the divider.
Render from the game's look development stage, pre-alpha

Black holes in Pax Abyssi have two faces. By default the game draws an artist's vision, a stronger lens that pulls the sky into the arcs people expect. Step back to the scientific setting and every pixel shows the bending general relativity gives. That is our rule everywhere: full scientific realism is always there as an option.

The shadow edge sits at 2.598 Schwarzschild radii, after Bruneton's 2020 beam tracing. When the hole spins, the closed-form Kerr ray of Gralla and Lupsasca (2020) is solved per pixel and lands within 0.013 pixels of an offline reference at the 99th percentile. The disc is a thin Shakura-Sunyaev disc whose received light is a black body at the shifted temperature, so its colour and its fourth-power brightening come from one formula, and the first two photon subrings are drawn.

A black hole's shadow ringed by a thin bright photon ring, its broad blue-white accretion disc lensed up and over the top
In Pax Abyssi: close in on a black hole, the photon ring a thin bright line around the shadow and the disc bent up over the top of it.
Render from the game's look development stage, pre-alpha
Flyable stopsmasses from the literature
Catalogue
Flyable stops
ObjectMass (M☉)Source
Cygnus X-117.5Ramachandran et al. 2025
V404 Cygni9.0Walton et al. 2017
Gaia BH19.62El-Badry et al. 2023
Sagittarius A*4,297,000GRAVITY 2022
Seven neutron stars1.27 to 2.35The Crab, Vela, Geminga and four more

Neutron stars

In the game7 flyable

The same light-bending pass draws the neutron stars. They default to a 12 kilometre radius after Rutherford et al. 2024 and cool along a curve fitted to the observed stars after Potekhin 2020. Gravity bends their own light so far that a 1.4 solar mass star shows about 76 percent of its surface at once (Beloborodov 2002). The Crab turns every 33.39 milliseconds under a field of 3.79 × 1012 gauss; SGR 1806-20 carries 1.96 × 1015.

Read about neutron stars