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Pax Abyssi

Science // Stars

The colours of the stars

A star glows close to a black body, so its temperature sets its colour. Pax Abyssi computes that colour from Planck's law and the human eye, and lets the player choose how it is painted.

Star colour

A star is the colour of its temperature

In the game

Every star in the sky carries a temperature from its catalogue row, and its colour comes from that number. Up close, the default is the physics; the colours from space art are one setting away.

A star glows close to a black body, so its temperature decides its colour. We take each star's B-V colour index from the catalogue, turn it into a temperature, and run that temperature through Planck's law and the CIE 1931 model of the human eye. That is the Scientific palette, and it is the default: a red dwarf is peach, the Sun is white, a B star is pale blue.

The true colours are gentler than most pictures of space suggest, so the palette is a choice. Under Esc, Options, Space, Sun, a player can pick Scientific, Game or Vivid. Game is the warm palette people know from space art, the one in the four frames here; Vivid pushes it further. The science stays the same underneath: the temperatures, the spectral classes and the brightness all come from the catalogue.

In the night sky, each star wears its true colour lifted a little, so the difference between a red giant and a blue one reads at a glance. Try any temperature in the explorer below and see all three palettes.

  • A red star at 3,200 K seen from three stellar radii, its surface broken into dark cells, rays fanning into space
    3,200 K · M
  • A star at the Sun's temperature, 5,772 K, seen from three stellar radii, drawn in warm gold
    5,772 K · G
  • A white star at 9,500 K seen from three stellar radii, a pale blue-white glow around it
    9,500 K · A
  • A blue-white star at 15,000 K seen from three stellar radii
    15,000 K · B

In Pax Abyssi: one star at four temperatures, from three stellar radii, drawn in the Game palette. The same four stars in the Scientific palette run from peach to white to pale blue, as in the explorer below.

Render from the game's look development stage, pre-alpha

Star colour explorerClass G

5,772 K

Scientific#fff1ea
Game#ff9e45
Vivid#ff9600

Class G. A familiar example: The Sun, 5,772 K.

Scientific is the true colour: a perfect blackbody at this temperature, from Planck's law and the CIE 1931 colour matching functions, at equal brightness. The Sun is white.

Game is the palette people picture: the Sun gold, red dwarfs red, hot stars blue. Measured off the game's own renders.

Vivid turns the game palette up further. Pick any of the three in the game under Options, Space, Sun palette; Scientific is the default.