Press
Fact sheet and stills
Everything on this page may be quoted. Stills may be used in coverage with the credit line under each. A 4K press kit follows the first public build.
01 // Fact sheet
Pax Abyssi at a glance
Factsas of 2026-09-28
| Name | Pax Abyssi |
|---|---|
| Developer | The Pax Abyssi team, independent |
| Engine | Unreal Engine 5.8 |
| Platform | Windows PC |
| Status | Pre-alpha 0.1.0, playable, single player |
| Controls | HOTAS (Thrustmaster Warthog profiles), gamepad, keyboard and mouse |
| Setting | 2538, the Freeholds, on the rim of human space |
| Sky | 119,626 catalogue stars (HYG, corrected against Gaia DR3, Hipparcos, XHIP and WDS), 4,881 known compact objects, 7,304 star clusters |
| Scale | True scale, double precision, no distance compression, no inflated bodies |
| Worlds | Eight procedural worlds you land on; 1,965 gas giants with procedural weather; 2,457 stations |
| Site | paxabyssi.com |
02 // In eighty words
The description
Pax Abyssi is a first-person space simulation of a whole galaxy, on Unreal Engine 5. Fly true Newtonian physics on a HOTAS through a sky of 119,626 real stars at true scale, walk your ship while she flies, land on procedural worlds and walk to the horizon, skim gas giants with weather of their own, fly to black holes drawn by their physics, and hold the wire at Vennik Flat. The rest of the Milky Way, generated by the same simulation, arrives next.
In the gamepre-alpha 0.1.0The game, in detail
03 // Stills
Approved captures
Each carries its provenance: what it shows, where it was taken, whether the flight HUD was on, and the build.
in-game capture1600 x 900The rings edge-on with the star behind them. Fly into a ring and it becomes ice: 19,696 pieces in Saturn's B ring.
In-game capture, Build 0.1.0, flight HUD on
in-game capture1600 x 856A star through the wardroom window. In space the ship is the anchor, so the sky keeps moving while you walk.
In-game capture, Build 0.1.0, on foot
in-game capture888 x 500The crater floor on Halden Mare, looking west at the central peak. The crater size distribution follows a slope of about -2, judged against Artemis photographs.
In-game capture, Build 0.1.0, on foot
in-game capture1600 x 856A station in orbit over a red desert world. Board one and the interior generates: two to four decks, a hangar and an atrium.
In-game capture, Build 0.1.0, flight HUD on
in-game capture888 x 500Marnfell from the quay end: grass to the sea and the far shore. The sea is a JONSWAP wave spectrum, and the Tallis rides it at anchor.
In-game capture, Build 0.1.0, on foot
in-game capture1600 x 856Outside the Lunar Base on Halden Mare: four astronaut suits are in the game, and Cassie follows you out and takes orders.
In-game capture, Build 0.1.0, on foot
in-game capture888 x 500A Lunar Base airlock with the exit open. All four entrances cycle with a sealed dwell and a door interlock.
In-game capture, Build 0.1.0, on foot
in-game capture888 x 500The PEOPLE tab on Jupiter Station: 11,762 crew by department, drawn from 51,338 unique station crew with faces.
In-game capture, Build 0.1.0, PEOPLE tab
45 images in all are on the media page. Licensing and credits for the data and imagery are on the licensing page.