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Pax Abyssi
Press

Fact sheet and stills

Everything on this page may be quoted. Stills may be used in coverage with the credit line under each. A 4K press kit follows the first public build.

01 // Fact sheet

Pax Abyssi at a glance

Factsas of 2026-09-28
Facts
NamePax Abyssi
DeveloperThe Pax Abyssi team, independent
EngineUnreal Engine 5.8
PlatformWindows PC
StatusPre-alpha 0.1.0, playable, single player
ControlsHOTAS (Thrustmaster Warthog profiles), gamepad, keyboard and mouse
Setting2538, the Freeholds, on the rim of human space
Sky119,626 catalogue stars (HYG, corrected against Gaia DR3, Hipparcos, XHIP and WDS), 4,881 known compact objects, 7,304 star clusters
ScaleTrue scale, double precision, no distance compression, no inflated bodies
WorldsEight procedural worlds you land on; 1,965 gas giants with procedural weather; 2,457 stations
Sitepaxabyssi.com
02 // In eighty words

The description

Pax Abyssi is a first-person space simulation of a whole galaxy, on Unreal Engine 5. Fly true Newtonian physics on a HOTAS through a sky of 119,626 real stars at true scale, walk your ship while she flies, land on procedural worlds and walk to the horizon, skim gas giants with weather of their own, fly to black holes drawn by their physics, and hold the wire at Vennik Flat. The rest of the Milky Way, generated by the same simulation, arrives next.
In the gamepre-alpha 0.1.0The game, in detail
03 // Stills

Approved captures

Each carries its provenance: what it shows, where it was taken, whether the flight HUD was on, and the build.

A giant's rings seen edge-on through the canopy with its star bursting through themin-game capture1600 x 900
The rings edge-on with the star behind them. Fly into a ring and it becomes ice: 19,696 pieces in Saturn's B ring.
In-game capture, Build 0.1.0, flight HUD on
A bright star seen through a wardroom window of the Calliopein-game capture1600 x 856
A star through the wardroom window. In space the ship is the anchor, so the sky keeps moving while you walk.
In-game capture, Build 0.1.0, on foot
The floor of a crater on Halden Mare, a grey plain rising to a central peak, a sidearm in handin-game capture888 x 500
The crater floor on Halden Mare, looking west at the central peak. The crater size distribution follows a slope of about -2, judged against Artemis photographs.
In-game capture, Build 0.1.0, on foot
A space station in orbit above a red desert world, from the seatin-game capture1600 x 856
A station in orbit over a red desert world. Board one and the interior generates: two to four decks, a hangar and an atrium.
In-game capture, Build 0.1.0, flight HUD on
Grassland on Marnfell running down to a grey sea with mountains on the far shorein-game capture888 x 500
Marnfell from the quay end: grass to the sea and the far shore. The sea is a JONSWAP wave spectrum, and the Tallis rides it at anchor.
In-game capture, Build 0.1.0, on foot
Two astronauts and a rover outside the Lunar Base on Halden Mare, with the dome behind themin-game capture1600 x 856
Outside the Lunar Base on Halden Mare: four astronaut suits are in the game, and Cassie follows you out and takes orders.
In-game capture, Build 0.1.0, on foot
A Lunar Base airlock chamber with its exit door open onto a lit corridorin-game capture888 x 500
A Lunar Base airlock with the exit open. All four entrances cycle with a sealed dwell and a door interlock.
In-game capture, Build 0.1.0, on foot
The PEOPLE tab for Jupiter Station, listing its departments and their headcountsin-game capture888 x 500
The PEOPLE tab on Jupiter Station: 11,762 crew by department, drawn from 51,338 unique station crew with faces.
In-game capture, Build 0.1.0, PEOPLE tab

45 images in all are on the media page. Licensing and credits for the data and imagery are on the licensing page.